From Book 1: Demorn will go anywhere, kill anyone, to resurrect her dead friend’s soul!
Demorn has been the exile of a dead world since she was thirteen. Reality has been infected, setting up different Universes and wiping the memories of the population throughout past and present. Her birthplace, Asanti was destroyed in aftershocks. It’s known as the Fracture Event.
She belongs to the Innocents, a Clubhouse of mercenaries and assassins based inside the future city of Babelzon.
Uncovering a terrifying conspiracy of multi-dimensional demon gods hiding in plain sight, she must risk everything in a desperate quest for something bigger than a bounty if Babelzon and everything she loves are to be saved!
In the magical desert of Cassir, only the nomadic caravans wander and thrive in the brutal, vast, scorching lands. But a darkness is drawing near, and heroes must rise, if they dare to answer the desert’s call.
All Ansi wants to do is be a dancer. However as second daughter of chief to the Mawavi tribe, she’s expected to do only one thing: marry well. Kept under the strict rule of her mother, Ansi secretly plans her escape. But when the caravan tribes begin gathering for the winter festival, she quickly finds her plans ruined and time running out, until the Bone Dancers arrive, offering her an escape.
Yet the legendary dancers seem to know more about Ansi than they’re letting on, and the desert’s cries are growing louder…
Honey Cantrell woke up one day to find her life taken from her. An extraterrestrial orb accidentally kills her, brings her back and binds her to a sentient ship meant to aid humankind.
Just when she thinks nothing else could possibly get weirder she finds that the reason behind the orbs unsanctioned hijacking was due to its previous host’s tampering. Tampering that waited almost 200 years to initiate an experiment for a long-dead scientist.
Now she was going to be randomly fused with the DNA of who knows how many races of beings beyond the Milky Way. On top of that, her partner was romantically interested in her and his sire initiates a public courting in order to spur his son into realizing his own feelings for her. This, in turn, cartwheels into more drama with jealousy from fellow classmates and a revenge plot thrown in.
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Before being betrayed and imprisoned, Parlee must find her way through sleepy villages, a guarded bridge, a mysterious cove and an enchanted forest on her way to Braunfield Castle. In her pocket she carries one of the three Dragon Keys which legend says holds the freedom of her world, and a scheming Generals power in check.
No truly noble quest would be complete without an entourage of diverse companions, and Parlee and the Dragon Keys provides them.
Miles: a humble donkey cart driver who offers Parlee a ride and has a familiar face that she can’t quite place. Through Parlee’s youthful eyes he seems old and worn, but in his case looks are deceiving.
Kig: a dashing swordsman, with questionable credentials, is Parlee’s soul-mate, but true love never follows a straight course which puts their devotion to one another to the test.
Smolder: a Moon Dragon who is eager to learn more about humans and quickly forms a bond with Parlee; but even this sweet-natured friend has an agenda of his own.
One of these three friends will betray her, one will deliver her to the enemy and the third will desert her for a pretty face. Knowing all this in advance will not help you to untangle the web of intrigue and plot deceptions that will lead you on an adventure with a twist of faith.
Rita ‘Red’ James and friends realize that life after high school is more than just getting a job and being an adult. Forgotten memories reveal fantastic abilities and a dangerous past they can’t escape in Red Summer!
Young Azubuike is a survivor. Countless generations have passed since the fracture, and subsequent collapse, of the Meroan Republic. Yet remnants of their culture and technology continue to persist on various worlds that have been conquered by their enemies. Subjugated and oppressed, the descendants of this once great republic know they must change the direction of their fate or face extinction.
On a dangerous run to scavenge supplies from a remote excavation site located in an isolated section of the Meza ruins, Azubuike and his friends encounter a unique piece of technology left behind by their ancestors. Once exposed to it, the device begins to alter Azubuike’s reality in ways that could, ultimately, unravel his mind. There is no way for the group to know the danger, or benefit, posed by this ancient technology even though it has already set in motion a series of events that will forever change the lives of Azubuike and his friends. Has he just unlocked the secret to ending the alien occupation of his world? Or will it bring about the final destruction of his people?